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UNIVERSITY ORIENTATION

Online escape room and university orientation at the University of Ferrara

Choosing a study path is one of the most important decisions for young people. To make this moment more interactive and engaging, the University of Ferrara has chosen to rely on our expertise to create an online escape room for school orientation dedicated to high school students. Through gamification, we transformed the delicate theme of "informed choice" into a digital adventure full of mystery. Let’s discover how the custom project "The Garden of Destiny" has supported thousands of young people across Italy and what methodologies we applied to combine education and entertainment.

The digital project for the University of Ferrara

When the goal is to effectively reach a young audience, the online escape room proves to be an excellent support tool, both for classroom use and for activities to be done at home. For the University of Ferrara, we developed a fully customized game designed to guide students towards a more informed academic choice. Young people can play using just their smartphone or computer, tackling the challenge individually or as a team. This approach allows us to reach a very wide audience across the country in a simple and immediate way.
Discover all our digital adventures by visiting the dedicated section on Online Escape Room.

The plot and challenges of The Garden of Destiny

To keep players engaged, we devised a captivating and mysterious narrative. The game, titled The Garden of Destiny, begins in the dead of night. The protagonist, Alex, receives a strange email from an unknown person desperately asking for his help to overcome the 10 trials of the Garden of Virtues. The fate of the world depends on this endeavor, and Alex decides to accept the mission. There’s no time to lose. Players are tasked with solving logic riddles and analyzing clues to help the protagonist advance in the story.

The results and educational methodology

The impact of this school orientation tool has been extraordinary. From January to June 2025, over 1000 matches were played by more than 50 schools across Italy. The success of the project lies in our methodology, which combines multimedia puzzles with the use of artificial intelligence, chatbots, ciphers, and 3D objects to analyze. This structure transforms learning into a highly dynamic activity, stimulating young people's critical thinking during their personal growth journey.

Custom projects and solutions for businesses

We create custom projects developed from scratch to meet the specific needs of organizations, universities, and companies. From writing storytelling to creating personalized puzzles, we work closely with our partners to participate in tenders or develop complex initiatives. Whether it’s a training event or a corporate team building activity, our team builds unique experiences capable of conveying important messages through play. Contact us.