
LANGUAGE LAB
Enigmap Language Lab: learn while having fun!
Discover the Language Lab from Enigmap — an innovative project that transforms language learning (English, French, Spanish, Portuguese and Italian) into an exciting adventure for middle and high school students. Using online escape rooms and multilingual treasure hunts, the program combines technology and multimedia to make teaching dynamic and engaging (both live and remote, synchronously or asynchronously).
Interactive treasure hunt for Language Lab
Discover our treasure hunt as a support tool for language labs: click here to find out how.

A treasure hunt to play with smartphones or tablets. Choose the field, place the stage sheets and start the challenge. Players will work together and collaborate for a truly engaging experience.
Treasure hunts are great if you want to add movement and dynamism to lessons:
Using phones and tablets makes the activity interactive and multimedia, while live play and competition make it dynamic (gamification).
You can use indoor and outdoor areas of your school as the field, discovering spaces and common areas.
Students solve riddles in the language being studied, practicing listening and speaking. All texts can be read or heard by the protagonist’s voice.
We use simple language suitable for learners of the language as a second language.
Riddles include cryptograms, word games, images and videos, AI chatbots, riddles, 3D objects and logic puzzles integrating CLIL methods.
Language Lab - An Online Escape Room to learn languages in school
Discover how an online escape room can be used as synchronous and asynchronous support for language labs: click here to find out how.

Online escape rooms to play with smartphones or tablets, in teams or free-for-all. Explore an interactive map, solve riddles and puzzles to collect clues and reveal the truth. Players must use their wit to complete all stages and finish the game.
An online escape room is the ideal tool to support language learning:
Students solve riddles in the target language, practising listening and speaking; texts can be read aloud by the protagonist.
We always use simple language, suitable for learners of the language as a second language.
Riddles include cryptograms, word games, images and videos, AI chatbots, riddles, 3D objects and logic games integrating CLIL methods.
The platform supports teaching foreign languages and helps students learning Italian.
Using a PC or tablet makes the activity interactive and multimedia, while the competition adds dynamism and fun (gamification).
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