Enigmap was born in March 2020, a difficult year that inevitably changed everyone’s lives. It was born to occupy our lock-down afternoons, to involve a group of friends who missed fixed evenings in pubs with board games, for all those people who were and are looking for a moment of lightness and fun by immersing themselves in a mysterious world of puzzles and riddles.
As the months went by, we realized that so many other people in Italy (and beyond) had the same passion as we did, for a type of online entertainment that was nothing like the usual video games, but aimed to entertain in a healthy way and why not, even teach something.
All games on Enigmap are available for free because everyone has the right to be able to have fun, because even the youngest boys and girls with little money have the right to access such content, which is fun and why not, also educational.
Lo and behold, within a few months the Enigmap project was structured into a Non-Profit Association that aims to make activities and experiences with high cultural and relational content, and group games that stimulate the minds and ingenuity of participants, accessible to all.
Our values and mission statement.
THE PLAY
The value of play is definitely our distinguishing and defining feature. There is fun to be had on Enigmap because the adventures stimulate the mind, logic and curiosity, a valuable instinct that should be cultivated from a young age and cherished as adults.
EXPERIENCE
The themes, game modes, and puzzle-solving modes (search, listen, video, audio, logic) make playing on Enigmap a truly immersive, social, and interactive gaming experience that encourages collaboration and teamwork.
COMMUNITY
Many of our games serve to build community because they are important tools for land development and discovery: an urban game or treasure hunt is a great way to experience the urban or home environment in a completely different and personal way.
FREE OF CHARGE
Enigmap is a non-profit nonprofit association. The games and experiences are free precisely to make activities and games with high cultural and relational content, which stimulate the minds and ingenuity of participants, accessible to all.